For example, it takes about 4-6 grade 19s in a shrine to kill off a monster with 3 billion HP, so save yourself the trouble.
Put a blue/purple trap before your YOL trap until you're comfortable that your YOL can kill anything (grade 20-21 or so).The nice thing about this is that the max natural creep HP stays at 3.33 billion for the rest of the game. Do not summon after 160 or so, since the natural HP of the creeps quickly starts to climb to 3.33 billion. You make a huge profit by doing this, since the giants are worth so much per kill. For me, it was 1 gem grade per 10 waves, so 1-10 is a grade 1 gem, 11-20 is grade 2, etc. The black gems bloodbound power is similar, except it increases all the components for each hit (minus white gems). Additionally, 40 of armor is shredded, 30 of healing is suppressed and all layers of shield are removed.
The second key is to use Giants Only and summon as many as you can handle each wave while you're still setting up. Endurance X4 field completed haunting difficulty in endurance mode. steadily build more amplifiers / upgrade gems as you get mana upgrade gems to lvl 4ish, then add amps and throw 4s in.20 posts While I am not trying to write it myself, I think we can collectively come up with something. You'll have to 8x-Amp a single tower for a while before you have a high enough gem, but once your YOL gem is about grade 12 or 13 you can put it in front of the entrance and instantly fill your mana bar with dead monsters.
You cant stop the waves, but you can learn how to surf. The first key is to get a gem that is Yellow-Orange-Lime. The qualifications are endurance, plain clothes, old shoes, an eye for nature, good humor. I'll re-paste the mini-guide I posted on JIG here: It's not that hard once you have it set up right. Beating at least half of the total waves though gives endurance wave stones that will make all future endurance runs longer.
In this mode you can’t lose, you’ll get the xp you gather even if your Orb gets smashed. I cannot get my manapool any higher than level 13. I use a dual color white/yellow kill gem but I struggle to get past level 13 with this gem.
The first trap in the series is a dual manaleech/slow gem and I can usually get these up to level 10 or so. You use gems of many different colors to power your towers, each gem color having its own special passive ability in addition to causing damage to monsters. Dozens of tens times MPS is casted in regular MPS cast time frame. The goal of each level is to kill the monsters before they reach your Wizard Tower. 2,437.85 wave look 2,502,55 2,515.05 176.00 increase 1.00 20 Mana Pool Spell MPS upgrades 176.00 3520 MPS upgrades Shift+LMB on Mana Pool Spell makes possible to upgrade without loss of Mana. I was one of the first people to beat endurance mode (level 1337) on Armor Games' leaderboards. Endurance mode now starts from wave 1 (in GCCS is started after finishing a regular battle), and initially lasts 50 waves. Maybe its as far as I can go at this point, but it just seems impossible. Gemcraft Labyrinth is a Tower Defense game and the third game in the Gemcraft series.